Fifteen years of research-driven UX for federal and enterprise teams, and interactive design for museums, archives, and public spaces. Two disciplines, one practice.
Four case studies from enterprise software, federal case management, legal tech, and a nature center. Each one starts with what people were actually doing and ends with what shipped.
Touchscreen interactives, exhibit graphics, and an AR app for museums, archives, and a federal research agency. Designed inside existing exhibit identities, built for public galleries.
Screens recreated for this portfolio with illustrative data. Client names withheld under NDA where noted.

One architecture read at different depths, so engineers and executives share a product without either losing what they need.

A clearance adjudication portal redesigned from three days of watching reviewers work, inside a platform's constraints.

A breach-notification workflow for in-house counsel, built with no spec and a clock running.

A gesture-controlled exhibit for children who can't read yet: no text, no touch, no prior knowledge required.
Many of these are design comps, captured before final content was placed and the design was finalized. Clients are described, not named.

Build an identity, choose an era, find out whether you could vote. Bilingual, for a state archives.

Browse an artifact collection by era, timeline, symbol, and display case on a vertical gallery screen.

Seven questions, five archetypes, and a result that goes up on the gallery's projection wall.

A bilingual panel system for five VR stations at a traveling science exhibition.

An augmented reality demo that puts a life-size drone and crowd into the visitor's surroundings.
Video interviews, a state-by-state impact map, and a clip gallery for a library tour. Unreleased; available on request.
I'm Jennifer Schwed, a senior UX designer and researcher based in Alexandria, Virginia. Through Findwell UX I've spent more than a decade on research-led design for federal agencies and enterprise software teams, including a ten-year embedded engagement with a federal science and technology directorate.
I design interactive and graphic experiences for museums, archives, and public exhibitions: touchscreens, games, exhibit panels, and AR. The same habits carry across both rooms. Watch people first. Design for the body in front of the screen. Make the system explain itself.
Prior federal Public Trust clearance. Available for research, design, and exhibit engagements.